Post by BusterTheFox on May 5, 2012 7:42:59 GMT -8
EDIT: I've gotten rid of older versions of the game from my Dropbox folder, so you'll have to download 3.0.5. Sorry, but why would you want an old version, anyway? :3 Also, finally fixed the screenshots to show up properly! ^_^)
(DOWNLOAD AT THE BOTTOM OF THIS POST!)
TITLE: Stick Adventure 3½: Stick RPG 2
PREQUEL: Stick Adventure 3: Stick RPG
GENRE: Turn-Based Strategy/RPG
PROGRESS:
Game Engine - 90% (It's basically all done, only reason I keep it at 90% is because I add new enemies and spells all the time.)
Story - Incomplete, but getting there.
Graphics - ~50%, since I'll need new tile sets/enemies/NPC sprites later on. It's more like 10% if you count the maps, depending upon how many I want to have...
SCREENSHOTS!:
LATEST UPDATES:
VERSION 3.0.5 (LATEST)
Summary:
Stick, the hero of the series, is relaxing in his favorite spot in Luster Fields when he is suddenly attacked by a monster! He and his good friend Yurimoto the ninja set out on a new adventure to find and eliminate the cause of this new threat to Stickland.
New Features (compared the the old version):
- Battle Backgrounds
- Better text system
- Updated Maps
- Updated graphics
- ALL bugs fixed
- Updated Battle System
- Cleaner (therefore more stable) coding
- New (better) text
- New clickable Menu system
- Re-hauled Menu system
- New tutorials (Easier to understand, presented differently)
- New level up script for increasing stats
- New clickable Battle Menu
- Now shows learned spells upon level up and on the Status screen
- Added Limit Breaks
- Included EasyType, NormalType and HardType game modes to cater to every type of RPG player.
- Included FastType and FasterType speed modes for those who don't care very much for scrolling text or battle animations.
- Added the "Foam" spell.
- TONS of internal re-hauls. It's now SUPER easy for me to add new Enemies/NPCs/Maps, ETC.
- Added the "Heal" spell.
BUGS:
As of version 3.0.5, there are no known bugs.
LIMIT BREAKS:
One of the bigger additions since the old version. When Stick takes damage, his Limit Gauge goes up by the percentage of HP he has lost. Once this reaches 100 (it is shown in the form of a meter that goes up every 20%), Stick can use a powerful finishing move. If you use Limit Breaks a lot, you will learn new Limit Breaks that are more powerful and do different things.
COMMANDS:
The following is a list of possible battle commands within this demo:
- Attack (A regular attack)
- Fire (A Magic command for attacking)
- Thunder (A Magic command for attacking)
- Heal (A Magic command for restoring HP)
- Foam (A Magic command for attacking)
- Mega Overdrive (A Limit command)
- Ultra Heal (A Limit command)
- Flee (50/50 chance of escaping from regular battles)
Everything that was in the old version's demo is in this new one. This version also includes a great deal more content and updated stuff than the old version. This includes Limit, new menu systems, two more learnable spells, a newer text system, tons of bug fixes, and much more!
PLAY TIME:
Minimum: 10 minutes (If you went through the story and basically did nothing else with EasyType and FasterType enabled)
Medium: 20 minutes (If you actually fought the monsters a bit, talked to a few NPCs, stayed at the Inn, whatever)
Maximum: Hour and a half (You'll have a very grueling time of it with HardType and the default speed mode enabled. If you play under those conditions and attempt to experience every spell, every NPC dialogue, every story scene, read the Bestiary installments, and everything else you can do... Not to mention you'll most likely get a Game Over. HardType is TOUGH. But NOT impossible! Really!)
Well, I hope you enjoy playing this game! I worked VERY hard on it and hope to make it even better in the future.
CHECK THE "LATEST UPDATES" SECTION ABOVE FOR THE MOST RECENT CHANGELOGS!
DOWNLOAD:
dl.dropbox.com/u/88667536/Stick%20Adventure%203%C2%BD%20-%20Stick%20RPG%202%20V.3.0.5.sim
(DOWNLOAD AT THE BOTTOM OF THIS POST!)
TITLE: Stick Adventure 3½: Stick RPG 2
PREQUEL: Stick Adventure 3: Stick RPG
GENRE: Turn-Based Strategy/RPG
PROGRESS:
Game Engine - 90% (It's basically all done, only reason I keep it at 90% is because I add new enemies and spells all the time.)
Story - Incomplete, but getting there.
Graphics - ~50%, since I'll need new tile sets/enemies/NPC sprites later on. It's more like 10% if you count the maps, depending upon how many I want to have...
SCREENSHOTS!:
LATEST UPDATES:
VERSION 3.0.5 (LATEST)
Summary:
Stick, the hero of the series, is relaxing in his favorite spot in Luster Fields when he is suddenly attacked by a monster! He and his good friend Yurimoto the ninja set out on a new adventure to find and eliminate the cause of this new threat to Stickland.
New Features (compared the the old version):
- Battle Backgrounds
- Better text system
- Updated Maps
- Updated graphics
- ALL bugs fixed
- Updated Battle System
- Cleaner (therefore more stable) coding
- New (better) text
- New clickable Menu system
- Re-hauled Menu system
- New tutorials (Easier to understand, presented differently)
- New level up script for increasing stats
- New clickable Battle Menu
- Now shows learned spells upon level up and on the Status screen
- Added Limit Breaks
- Included EasyType, NormalType and HardType game modes to cater to every type of RPG player.
- Included FastType and FasterType speed modes for those who don't care very much for scrolling text or battle animations.
- Added the "Foam" spell.
- TONS of internal re-hauls. It's now SUPER easy for me to add new Enemies/NPCs/Maps, ETC.
- Added the "Heal" spell.
BUGS:
As of version 3.0.5, there are no known bugs.
LIMIT BREAKS:
One of the bigger additions since the old version. When Stick takes damage, his Limit Gauge goes up by the percentage of HP he has lost. Once this reaches 100 (it is shown in the form of a meter that goes up every 20%), Stick can use a powerful finishing move. If you use Limit Breaks a lot, you will learn new Limit Breaks that are more powerful and do different things.
COMMANDS:
The following is a list of possible battle commands within this demo:
- Attack (A regular attack)
- Fire (A Magic command for attacking)
- Thunder (A Magic command for attacking)
- Heal (A Magic command for restoring HP)
- Foam (A Magic command for attacking)
- Mega Overdrive (A Limit command)
- Ultra Heal (A Limit command)
- Flee (50/50 chance of escaping from regular battles)
Everything that was in the old version's demo is in this new one. This version also includes a great deal more content and updated stuff than the old version. This includes Limit, new menu systems, two more learnable spells, a newer text system, tons of bug fixes, and much more!
PLAY TIME:
Minimum: 10 minutes (If you went through the story and basically did nothing else with EasyType and FasterType enabled)
Medium: 20 minutes (If you actually fought the monsters a bit, talked to a few NPCs, stayed at the Inn, whatever)
Maximum: Hour and a half (You'll have a very grueling time of it with HardType and the default speed mode enabled. If you play under those conditions and attempt to experience every spell, every NPC dialogue, every story scene, read the Bestiary installments, and everything else you can do... Not to mention you'll most likely get a Game Over. HardType is TOUGH. But NOT impossible! Really!)
Well, I hope you enjoy playing this game! I worked VERY hard on it and hope to make it even better in the future.
CHECK THE "LATEST UPDATES" SECTION ABOVE FOR THE MOST RECENT CHANGELOGS!
DOWNLOAD:
dl.dropbox.com/u/88667536/Stick%20Adventure%203%C2%BD%20-%20Stick%20RPG%202%20V.3.0.5.sim