Post by BusterTheFox on Jan 30, 2012 3:50:26 GMT -8
Genre: Racing
Players: One or Two
Progress: 90%, I guess?
Summary:
KK2 is (obviously) the sequel to a game of mine called Krazzy Kartzz. The original game was a race against a single computer opponent on a square track. In this game, I had originally intended to included that square track and add a couple more racers as well as a multi-player track. But the, with the help of Stagecast's support E-Mail, I came up with a script to make AI cars that could follow any track design I created (Some of you may know it as the Picture Path technique?). And so, I was able to convert both tracks to be both single AND multiplayer compatible. I've also made one other track.
Currently, I have three tracks and three game modes. All of the courses and other features are totally done. All I have to do now is make more tracks so that it will feel complete.
Game Modes:
Vs. CPU - Play against three computer controlled racers on a chosen track.
2P Vs. - Two players race together with two other CPU racers on a chosen track.
One on One - Two humans players race by themselves on a chosen track.
I'm planning on adding a "Spectate" mode as well where you can watch the three AI cars race. That's a very simple process.
Anyway, like I said, the game is 100% playable. It only has three tracks and is missing a planned game mode, but other than that, you've got a game here.
So yeah. This'll be considered done as soon as I actually start to feel like working on it again. Until then, enjoy this almost fully-featured demo! XD
Players: One or Two
Progress: 90%, I guess?
Summary:
KK2 is (obviously) the sequel to a game of mine called Krazzy Kartzz. The original game was a race against a single computer opponent on a square track. In this game, I had originally intended to included that square track and add a couple more racers as well as a multi-player track. But the, with the help of Stagecast's support E-Mail, I came up with a script to make AI cars that could follow any track design I created (Some of you may know it as the Picture Path technique?). And so, I was able to convert both tracks to be both single AND multiplayer compatible. I've also made one other track.
Currently, I have three tracks and three game modes. All of the courses and other features are totally done. All I have to do now is make more tracks so that it will feel complete.
Game Modes:
Vs. CPU - Play against three computer controlled racers on a chosen track.
2P Vs. - Two players race together with two other CPU racers on a chosen track.
One on One - Two humans players race by themselves on a chosen track.
I'm planning on adding a "Spectate" mode as well where you can watch the three AI cars race. That's a very simple process.
Anyway, like I said, the game is 100% playable. It only has three tracks and is missing a planned game mode, but other than that, you've got a game here.
So yeah. This'll be considered done as soon as I actually start to feel like working on it again. Until then, enjoy this almost fully-featured demo! XD