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Post by tedster9999 on May 8, 2012 11:19:30 GMT -8
This one is awesome. I had completely forgotten about it, too. You're a guy lost in the woods. You can shoot with "z" or dive underwater/resurface with "x". To push blue buttons you need to have enough orbs, and to push red button you need to have defeated enough enemies. Attachments:
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Post by BusterTheFox on May 16, 2012 22:54:42 GMT -8
You got the controls mixed up. It's "z" to dive and "x" to fire. No worries, the game tells you which keys to use. I couldn't get past the first part, actually. After looking into it a bit, I realized that the first red button needed to have two enemies beaten. When I found that secret water area and it told me how to shoot at the spiders, I noticed only one of the orbs had spiders on it (or maybe I shot it off-screen before I realized it was there). When I did, the enemy count didn't go up (I'm looking at the part that says, "Enimies" in the status window/Global variables). Anyway, I moved on top of the button, but it didn't work. I tried shooting it and pressing different keys on it, but it didn't go away. I tried changing some variables to "2", but I didn't find anything. I ended up stopping the game and changing some stuff to get myself through a couple of places. -- Tried something different just now. I looked at the rules and noticed that, for the Orb buttons, the rule said, "If 'Orbs' IS 'Required Orbs'", meaning it has to be the same number. But I had more than enough required orbs, which made it not work. It might have just been something you overlooked for that particular one, but it SHOULD be "If 'Orbs' is More Than or Equal to (>=) 'Required Orbs'". I also noticed that the "Enimies" variable had a tenancy to reset itself to a different number whenever I entered a new map. Sometimes there weren't any enemies around, so I wasn't able to open those gates because my number of beaten enemies was too low. Correction: It seems that it resets every time I press on a button. Did you mean to subtract the character's personal variable from your character's global variable? At one point, I had about 25 orbs, but when I pushed the button, which only required 8, all of my orbs disappeared. BUT! Overlooking that bug, the game was interesting, to say the least. I ended up getting stuck in a courtyard for some reason (I got stuck on the flowers after reading the text telling me to stay off of them, and there was a copy of myself there, too). I'm sure this would've been great, I really do, but there were a ton of bugs in it that made in unplayable, unfortunately. Hope you can find the time to fix them! I really want to see how the story goes. Oh, right! I almost forgot to give a special mention to that interesting menu system you have. You know, the teeny tiny one that stays off to the right. I would've made all of the info available on one single page instead of making them click between pages (possibly in the heat of battle, like the one against that giant red spider where you had to defeat 10 of his little babies before you could kill him. I found myself having to switch back and forth between the first and second screens to check how many I had killed and also check how much Health I had left). In any case, I really liked your solution to having a menu that displays a character's stats at all times. might have to use that idea for one of my games!
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